[armorBalance] [armorBalance.cataclysm] [armorBalance.cataclysm.ignitium] #If true, overrides this armor set attributes. If false, keeps original mod defaults. enabled = true #If true, overrides base armor points for each armor piece. overrideArmor = false #Final armor value for helmet piece. #Range: -1024.0 ~ 1024.0 armorHelmet = 0.0 #Final armor value for chestplate piece. #Range: -1024.0 ~ 1024.0 armorChestplate = 0.0 #Final armor value for leggings piece. #Range: -1024.0 ~ 1024.0 armorLeggings = 0.0 #Final armor value for boots piece. #Range: -1024.0 ~ 1024.0 armorBoots = 0.0 #If true, overrides armor toughness. overrideArmorToughness = false #Final armor toughness value for all pieces. #Range: -1024.0 ~ 1024.0 armorToughness = 0.0 #If true, overrides max mana bonus. overrideMaxMana = true #Max mana bonus per armor piece. #Range: -100000.0 ~ 100000.0 maxMana = 200.0 #If true, overrides generic spell power bonus. overrideSpellPower = true #Generic Spell Power bonus as decimal (0.05 = 5%). #Range: -100.0 ~ 100.0 spellPower = 0.05 overrideFireSpellPower = true #Fire Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 fireSpellPower = 0.2 overrideIceSpellPower = false #Ice Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 iceSpellPower = 0.0 overrideLightningSpellPower = false #Lightning Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 lightningSpellPower = 0.0 overrideEnderSpellPower = false #Ender Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 enderSpellPower = 0.0 overrideBloodSpellPower = false #Blood Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 bloodSpellPower = 0.0 overrideNatureSpellPower = false #Nature Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 natureSpellPower = 0.0 overrideSpiritSpellPower = false #Spirit Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 spiritSpellPower = 0.0 overrideSymmetrySpellPower = false #Symmetry Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 symmetrySpellPower = 0.0 overrideAquaSpellPower = false #Aqua Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 aquaSpellPower = 0.0 overrideHolySpellPower = false #Holy Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 holySpellPower = 0.0 overrideEvocationSpellPower = false #Evocation Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 evocationSpellPower = 0.0 overrideSoundSpellPower = false #Sound Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 soundSpellPower = 0.0 overrideGeoSpellPower = false #Geo Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 geoSpellPower = 0.0 [armorBalance.cataclysm.cursium] #If true, overrides this armor set attributes. If false, keeps original mod defaults. enabled = true #If true, overrides base armor points for each armor piece. overrideArmor = false #Final armor value for helmet piece. #Range: -1024.0 ~ 1024.0 armorHelmet = 0.0 #Final armor value for chestplate piece. #Range: -1024.0 ~ 1024.0 armorChestplate = 0.0 #Final armor value for leggings piece. #Range: -1024.0 ~ 1024.0 armorLeggings = 0.0 #Final armor value for boots piece. #Range: -1024.0 ~ 1024.0 armorBoots = 0.0 #If true, overrides armor toughness. overrideArmorToughness = false #Final armor toughness value for all pieces. #Range: -1024.0 ~ 1024.0 armorToughness = 0.0 #If true, overrides max mana bonus. overrideMaxMana = true #Max mana bonus per armor piece. #Range: -100000.0 ~ 100000.0 maxMana = 200.0 #If true, overrides generic spell power bonus. overrideSpellPower = true #Generic Spell Power bonus as decimal (0.05 = 5%). #Range: -100.0 ~ 100.0 spellPower = 0.05 overrideFireSpellPower = false #Fire Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 fireSpellPower = 0.0 overrideIceSpellPower = true #Ice Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 iceSpellPower = 0.1 overrideLightningSpellPower = false #Lightning Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 lightningSpellPower = 0.0 overrideEnderSpellPower = false #Ender Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 enderSpellPower = 0.0 overrideBloodSpellPower = false #Blood Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 bloodSpellPower = 0.0 overrideNatureSpellPower = false #Nature Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 natureSpellPower = 0.0 overrideSpiritSpellPower = false #Spirit Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 spiritSpellPower = 0.0 overrideSymmetrySpellPower = true #Symmetry Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 symmetrySpellPower = 0.1 overrideAquaSpellPower = false #Aqua Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 aquaSpellPower = 0.0 overrideHolySpellPower = false #Holy Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 holySpellPower = 0.0 overrideEvocationSpellPower = false #Evocation Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 evocationSpellPower = 0.0 overrideSoundSpellPower = false #Sound Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 soundSpellPower = 0.0 overrideGeoSpellPower = false #Geo Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 geoSpellPower = 0.0 [armorBalance.companions] [armorBalance.companions.crystallizedBlood] #If true, overrides this armor set attributes. If false, keeps original mod defaults. enabled = true #If true, overrides base armor points for each armor piece. overrideArmor = false #Final armor value for helmet piece. #Range: -1024.0 ~ 1024.0 armorHelmet = 0.0 #Final armor value for chestplate piece. #Range: -1024.0 ~ 1024.0 armorChestplate = 0.0 #Final armor value for leggings piece. #Range: -1024.0 ~ 1024.0 armorLeggings = 0.0 #Final armor value for boots piece. #Range: -1024.0 ~ 1024.0 armorBoots = 0.0 #If true, overrides armor toughness. overrideArmorToughness = false #Final armor toughness value for all pieces. #Range: -1024.0 ~ 1024.0 armorToughness = 0.0 #If true, overrides max mana bonus. overrideMaxMana = true #Max mana bonus per armor piece. #Range: -100000.0 ~ 100000.0 maxMana = 200.0 #If true, overrides generic spell power bonus. overrideSpellPower = true #Generic Spell Power bonus as decimal (0.05 = 5%). #Range: -100.0 ~ 100.0 spellPower = 0.05 overrideFireSpellPower = false #Fire Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 fireSpellPower = 0.0 overrideIceSpellPower = false #Ice Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 iceSpellPower = 0.0 overrideLightningSpellPower = false #Lightning Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 lightningSpellPower = 0.0 overrideEnderSpellPower = false #Ender Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 enderSpellPower = 0.0 overrideBloodSpellPower = true #Blood Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 bloodSpellPower = 0.2 overrideNatureSpellPower = false #Nature Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 natureSpellPower = 0.0 overrideSpiritSpellPower = false #Spirit Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 spiritSpellPower = 0.0 overrideSymmetrySpellPower = false #Symmetry Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 symmetrySpellPower = 0.0 overrideAquaSpellPower = false #Aqua Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 aquaSpellPower = 0.0 overrideHolySpellPower = false #Holy Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 holySpellPower = 0.0 overrideEvocationSpellPower = false #Evocation Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 evocationSpellPower = 0.0 overrideSoundSpellPower = false #Sound Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 soundSpellPower = 0.0 overrideGeoSpellPower = false #Geo Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 geoSpellPower = 0.0 [armorBalance.somake] [armorBalance.somake.ceranium] #If true, overrides this armor set attributes. If false, keeps original mod defaults. enabled = true #If true, overrides base armor points for each armor piece. overrideArmor = false #Final armor value for helmet piece. #Range: -1024.0 ~ 1024.0 armorHelmet = 0.0 #Final armor value for chestplate piece. #Range: -1024.0 ~ 1024.0 armorChestplate = 0.0 #Final armor value for leggings piece. #Range: -1024.0 ~ 1024.0 armorLeggings = 0.0 #Final armor value for boots piece. #Range: -1024.0 ~ 1024.0 armorBoots = 0.0 #If true, overrides armor toughness. overrideArmorToughness = false #Final armor toughness value for all pieces. #Range: -1024.0 ~ 1024.0 armorToughness = 0.0 #If true, overrides max mana bonus. overrideMaxMana = true #Max mana bonus per armor piece. #Range: -100000.0 ~ 100000.0 maxMana = 200.0 #If true, overrides generic spell power bonus. overrideSpellPower = true #Generic Spell Power bonus as decimal (0.05 = 5%). #Range: -100.0 ~ 100.0 spellPower = 0.05 overrideFireSpellPower = false #Fire Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 fireSpellPower = 0.0 overrideIceSpellPower = false #Ice Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 iceSpellPower = 0.0 overrideLightningSpellPower = true #Lightning Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 lightningSpellPower = 0.1 overrideEnderSpellPower = false #Ender Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 enderSpellPower = 0.0 overrideBloodSpellPower = false #Blood Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 bloodSpellPower = 0.0 overrideNatureSpellPower = false #Nature Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 natureSpellPower = 0.0 overrideSpiritSpellPower = false #Spirit Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 spiritSpellPower = 0.0 overrideSymmetrySpellPower = false #Symmetry Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 symmetrySpellPower = 0.0 overrideAquaSpellPower = true #Aqua Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 aquaSpellPower = 0.1 overrideHolySpellPower = false #Holy Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 holySpellPower = 0.0 overrideEvocationSpellPower = false #Evocation Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 evocationSpellPower = 0.0 overrideSoundSpellPower = false #Sound Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 soundSpellPower = 0.0 overrideGeoSpellPower = false #Geo Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 geoSpellPower = 0.0 [armorBalance.somake.abyssium] #If true, overrides this armor set attributes. If false, keeps original mod defaults. enabled = true #If true, overrides base armor points for each armor piece. overrideArmor = false #Final armor value for helmet piece. #Range: -1024.0 ~ 1024.0 armorHelmet = 0.0 #Final armor value for chestplate piece. #Range: -1024.0 ~ 1024.0 armorChestplate = 0.0 #Final armor value for leggings piece. #Range: -1024.0 ~ 1024.0 armorLeggings = 0.0 #Final armor value for boots piece. #Range: -1024.0 ~ 1024.0 armorBoots = 0.0 #If true, overrides armor toughness. overrideArmorToughness = false #Final armor toughness value for all pieces. #Range: -1024.0 ~ 1024.0 armorToughness = 0.0 #If true, overrides max mana bonus. overrideMaxMana = true #Max mana bonus per armor piece. #Range: -100000.0 ~ 100000.0 maxMana = 200.0 #If true, overrides generic spell power bonus. overrideSpellPower = true #Generic Spell Power bonus as decimal (0.05 = 5%). #Range: -100.0 ~ 100.0 spellPower = 0.05 overrideFireSpellPower = false #Fire Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 fireSpellPower = 0.0 overrideIceSpellPower = false #Ice Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 iceSpellPower = 0.0 overrideLightningSpellPower = false #Lightning Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 lightningSpellPower = 0.0 overrideEnderSpellPower = true #Ender Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 enderSpellPower = 0.1 overrideBloodSpellPower = false #Blood Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 bloodSpellPower = 0.0 overrideNatureSpellPower = false #Nature Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 natureSpellPower = 0.0 overrideSpiritSpellPower = false #Spirit Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 spiritSpellPower = 0.0 overrideSymmetrySpellPower = false #Symmetry Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 symmetrySpellPower = 0.0 overrideAquaSpellPower = true #Aqua Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 aquaSpellPower = 0.1 overrideHolySpellPower = false #Holy Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 holySpellPower = 0.0 overrideEvocationSpellPower = false #Evocation Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 evocationSpellPower = 0.0 overrideSoundSpellPower = false #Sound Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 soundSpellPower = 0.0 overrideGeoSpellPower = false #Geo Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 geoSpellPower = 0.0 [armorBalance.somake.darkMetalBattlemage] #If true, overrides this armor set attributes. If false, keeps original mod defaults. enabled = true #If true, overrides base armor points for each armor piece. overrideArmor = false #Final armor value for helmet piece. #Range: -1024.0 ~ 1024.0 armorHelmet = 0.0 #Final armor value for chestplate piece. #Range: -1024.0 ~ 1024.0 armorChestplate = 0.0 #Final armor value for leggings piece. #Range: -1024.0 ~ 1024.0 armorLeggings = 0.0 #Final armor value for boots piece. #Range: -1024.0 ~ 1024.0 armorBoots = 0.0 #If true, overrides armor toughness. overrideArmorToughness = false #Final armor toughness value for all pieces. #Range: -1024.0 ~ 1024.0 armorToughness = 0.0 #If true, overrides max mana bonus. overrideMaxMana = true #Max mana bonus per armor piece. #Range: -100000.0 ~ 100000.0 maxMana = 125.0 #If true, overrides generic spell power bonus. overrideSpellPower = false #Generic Spell Power bonus as decimal (0.05 = 5%). #Range: -100.0 ~ 100.0 spellPower = 0.0 overrideFireSpellPower = false #Fire Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 fireSpellPower = 0.0 overrideIceSpellPower = false #Ice Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 iceSpellPower = 0.0 overrideLightningSpellPower = false #Lightning Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 lightningSpellPower = 0.0 overrideEnderSpellPower = false #Ender Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 enderSpellPower = 0.0 overrideBloodSpellPower = false #Blood Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 bloodSpellPower = 0.0 overrideNatureSpellPower = false #Nature Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 natureSpellPower = 0.0 overrideSpiritSpellPower = false #Spirit Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 spiritSpellPower = 0.0 overrideSymmetrySpellPower = false #Symmetry Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 symmetrySpellPower = 0.0 overrideAquaSpellPower = false #Aqua Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 aquaSpellPower = 0.0 overrideHolySpellPower = false #Holy Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 holySpellPower = 0.0 overrideEvocationSpellPower = false #Evocation Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 evocationSpellPower = 0.0 overrideSoundSpellPower = false #Sound Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 soundSpellPower = 0.0 overrideGeoSpellPower = false #Geo Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 geoSpellPower = 0.0 [armorBalance.somake.aquamancer] #If true, overrides this armor set attributes. If false, keeps original mod defaults. enabled = true #If true, overrides base armor points for each armor piece. overrideArmor = true #Final armor value for helmet piece. #Range: -1024.0 ~ 1024.0 armorHelmet = 3.0 #Final armor value for chestplate piece. #Range: -1024.0 ~ 1024.0 armorChestplate = 8.0 #Final armor value for leggings piece. #Range: -1024.0 ~ 1024.0 armorLeggings = 6.0 #Final armor value for boots piece. #Range: -1024.0 ~ 1024.0 armorBoots = 3.0 #If true, overrides armor toughness. overrideArmorToughness = true #Final armor toughness value for all pieces. #Range: -1024.0 ~ 1024.0 armorToughness = 5.0 #If true, overrides max mana bonus. overrideMaxMana = true #Max mana bonus per armor piece. #Range: -100000.0 ~ 100000.0 maxMana = 125.0 #If true, overrides generic spell power bonus. overrideSpellPower = true #Generic Spell Power bonus as decimal (0.05 = 5%). #Range: -100.0 ~ 100.0 spellPower = 0.05 overrideFireSpellPower = false #Fire Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 fireSpellPower = 0.0 overrideIceSpellPower = false #Ice Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 iceSpellPower = 0.0 overrideLightningSpellPower = false #Lightning Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 lightningSpellPower = 0.0 overrideEnderSpellPower = false #Ender Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 enderSpellPower = 0.0 overrideBloodSpellPower = false #Blood Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 bloodSpellPower = 0.0 overrideNatureSpellPower = false #Nature Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 natureSpellPower = 0.0 overrideSpiritSpellPower = false #Spirit Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 spiritSpellPower = 0.0 overrideSymmetrySpellPower = false #Symmetry Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 symmetrySpellPower = 0.0 overrideAquaSpellPower = true #Aqua Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 aquaSpellPower = 0.1 overrideHolySpellPower = false #Holy Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 holySpellPower = 0.0 overrideEvocationSpellPower = false #Evocation Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 evocationSpellPower = 0.0 overrideSoundSpellPower = false #Sound Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 soundSpellPower = 0.0 overrideGeoSpellPower = false #Geo Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 geoSpellPower = 0.0 [armorBalance.bornInChaos] [armorBalance.bornInChaos.darkMetalArmor] #If true, overrides this armor set attributes. If false, keeps original mod defaults. enabled = true #If true, overrides base armor points for each armor piece. overrideArmor = true #Final armor value for helmet piece. #Range: -1024.0 ~ 1024.0 armorHelmet = 4.0 #Final armor value for chestplate piece. #Range: -1024.0 ~ 1024.0 armorChestplate = 10.0 #Final armor value for leggings piece. #Range: -1024.0 ~ 1024.0 armorLeggings = 7.0 #Final armor value for boots piece. #Range: -1024.0 ~ 1024.0 armorBoots = 3.0 #If true, overrides armor toughness. overrideArmorToughness = true #Final armor toughness value for all pieces. #Range: -1024.0 ~ 1024.0 armorToughness = 5.0 #If true, overrides max mana bonus. overrideMaxMana = false #Max mana bonus per armor piece. #Range: -100000.0 ~ 100000.0 maxMana = 0.0 #If true, overrides generic spell power bonus. overrideSpellPower = false #Generic Spell Power bonus as decimal (0.05 = 5%). #Range: -100.0 ~ 100.0 spellPower = 0.0 overrideFireSpellPower = false #Fire Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 fireSpellPower = 0.0 overrideIceSpellPower = false #Ice Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 iceSpellPower = 0.0 overrideLightningSpellPower = false #Lightning Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 lightningSpellPower = 0.0 overrideEnderSpellPower = false #Ender Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 enderSpellPower = 0.0 overrideBloodSpellPower = false #Blood Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 bloodSpellPower = 0.0 overrideNatureSpellPower = false #Nature Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 natureSpellPower = 0.0 overrideSpiritSpellPower = false #Spirit Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 spiritSpellPower = 0.0 overrideSymmetrySpellPower = false #Symmetry Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 symmetrySpellPower = 0.0 overrideAquaSpellPower = false #Aqua Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 aquaSpellPower = 0.0 overrideHolySpellPower = false #Holy Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 holySpellPower = 0.0 overrideEvocationSpellPower = false #Evocation Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 evocationSpellPower = 0.0 overrideSoundSpellPower = false #Sound Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 soundSpellPower = 0.0 overrideGeoSpellPower = false #Geo Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 geoSpellPower = 0.0 [armorBalance.mowziesmobs] [armorBalance.mowziesmobs.geomancer] #If true, overrides this armor set attributes. If false, keeps original mod defaults. enabled = true #If true, overrides base armor points for each armor piece. overrideArmor = true #Final armor value for helmet piece. #Range: -1024.0 ~ 1024.0 armorHelmet = 4.0 #Final armor value for chestplate piece. #Range: -1024.0 ~ 1024.0 armorChestplate = 10.0 #Final armor value for leggings piece. #Range: -1024.0 ~ 1024.0 armorLeggings = 7.0 #Final armor value for boots piece. #Range: -1024.0 ~ 1024.0 armorBoots = 3.0 #If true, overrides armor toughness. overrideArmorToughness = true #Final armor toughness value for all pieces. #Range: -1024.0 ~ 1024.0 armorToughness = 5.0 #If true, overrides max mana bonus. overrideMaxMana = true #Max mana bonus per armor piece. #Range: -100000.0 ~ 100000.0 maxMana = 125.0 #If true, overrides generic spell power bonus. overrideSpellPower = true #Generic Spell Power bonus as decimal (0.05 = 5%). #Range: -100.0 ~ 100.0 spellPower = 0.05 overrideFireSpellPower = false #Fire Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 fireSpellPower = 0.0 overrideIceSpellPower = false #Ice Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 iceSpellPower = 0.0 overrideLightningSpellPower = false #Lightning Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 lightningSpellPower = 0.0 overrideEnderSpellPower = false #Ender Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 enderSpellPower = 0.0 overrideBloodSpellPower = false #Blood Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 bloodSpellPower = 0.0 overrideNatureSpellPower = false #Nature Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 natureSpellPower = 0.0 overrideSpiritSpellPower = false #Spirit Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 spiritSpellPower = 0.0 overrideSymmetrySpellPower = false #Symmetry Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 symmetrySpellPower = 0.0 overrideAquaSpellPower = false #Aqua Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 aquaSpellPower = 0.0 overrideHolySpellPower = false #Holy Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 holySpellPower = 0.0 overrideEvocationSpellPower = false #Evocation Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 evocationSpellPower = 0.0 overrideSoundSpellPower = false #Sound Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 soundSpellPower = 0.0 overrideGeoSpellPower = true #Geo Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 geoSpellPower = 0.1 [armorBalance.ironsSpellbooks] [armorBalance.ironsSpellbooks.cultist] #If true, overrides this armor set attributes. If false, keeps original mod defaults. enabled = true #If true, overrides base armor points for each armor piece. overrideArmor = true #Final armor value for helmet piece. #Range: -1024.0 ~ 1024.0 armorHelmet = 4.0 #Final armor value for chestplate piece. #Range: -1024.0 ~ 1024.0 armorChestplate = 10.0 #Final armor value for leggings piece. #Range: -1024.0 ~ 1024.0 armorLeggings = 7.0 #Final armor value for boots piece. #Range: -1024.0 ~ 1024.0 armorBoots = 3.0 #If true, overrides armor toughness. overrideArmorToughness = true #Final armor toughness value for all pieces. #Range: -1024.0 ~ 1024.0 armorToughness = 5.0 #If true, overrides max mana bonus. overrideMaxMana = true #Max mana bonus per armor piece. #Range: -100000.0 ~ 100000.0 maxMana = 125.0 #If true, overrides generic spell power bonus. overrideSpellPower = true #Generic Spell Power bonus as decimal (0.05 = 5%). #Range: -100.0 ~ 100.0 spellPower = 0.05 overrideFireSpellPower = false #Fire Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 fireSpellPower = 0.0 overrideIceSpellPower = false #Ice Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 iceSpellPower = 0.0 overrideLightningSpellPower = false #Lightning Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 lightningSpellPower = 0.0 overrideEnderSpellPower = false #Ender Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 enderSpellPower = 0.0 overrideBloodSpellPower = true #Blood Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 bloodSpellPower = 0.1 overrideNatureSpellPower = false #Nature Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 natureSpellPower = 0.0 overrideSpiritSpellPower = false #Spirit Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 spiritSpellPower = 0.0 overrideSymmetrySpellPower = false #Symmetry Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 symmetrySpellPower = 0.0 overrideAquaSpellPower = false #Aqua Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 aquaSpellPower = 0.0 overrideHolySpellPower = false #Holy Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 holySpellPower = 0.0 overrideEvocationSpellPower = false #Evocation Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 evocationSpellPower = 0.0 overrideSoundSpellPower = false #Sound Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 soundSpellPower = 0.0 overrideGeoSpellPower = false #Geo Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 geoSpellPower = 0.0 [armorBalance.ironsSpellbooks.cryomancer] #If true, overrides this armor set attributes. If false, keeps original mod defaults. enabled = true #If true, overrides base armor points for each armor piece. overrideArmor = true #Final armor value for helmet piece. #Range: -1024.0 ~ 1024.0 armorHelmet = 4.0 #Final armor value for chestplate piece. #Range: -1024.0 ~ 1024.0 armorChestplate = 10.0 #Final armor value for leggings piece. #Range: -1024.0 ~ 1024.0 armorLeggings = 7.0 #Final armor value for boots piece. #Range: -1024.0 ~ 1024.0 armorBoots = 3.0 #If true, overrides armor toughness. overrideArmorToughness = true #Final armor toughness value for all pieces. #Range: -1024.0 ~ 1024.0 armorToughness = 5.0 #If true, overrides max mana bonus. overrideMaxMana = true #Max mana bonus per armor piece. #Range: -100000.0 ~ 100000.0 maxMana = 125.0 #If true, overrides generic spell power bonus. overrideSpellPower = true #Generic Spell Power bonus as decimal (0.05 = 5%). #Range: -100.0 ~ 100.0 spellPower = 0.05 overrideFireSpellPower = false #Fire Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 fireSpellPower = 0.0 overrideIceSpellPower = true #Ice Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 iceSpellPower = 0.1 overrideLightningSpellPower = false #Lightning Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 lightningSpellPower = 0.0 overrideEnderSpellPower = false #Ender Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 enderSpellPower = 0.0 overrideBloodSpellPower = false #Blood Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 bloodSpellPower = 0.0 overrideNatureSpellPower = false #Nature Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 natureSpellPower = 0.0 overrideSpiritSpellPower = false #Spirit Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 spiritSpellPower = 0.0 overrideSymmetrySpellPower = false #Symmetry Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 symmetrySpellPower = 0.0 overrideAquaSpellPower = false #Aqua Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 aquaSpellPower = 0.0 overrideHolySpellPower = false #Holy Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 holySpellPower = 0.0 overrideEvocationSpellPower = false #Evocation Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 evocationSpellPower = 0.0 overrideSoundSpellPower = false #Sound Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 soundSpellPower = 0.0 overrideGeoSpellPower = false #Geo Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 geoSpellPower = 0.0 [armorBalance.ironsSpellbooks.electromancer] #If true, overrides this armor set attributes. If false, keeps original mod defaults. enabled = true #If true, overrides base armor points for each armor piece. overrideArmor = true #Final armor value for helmet piece. #Range: -1024.0 ~ 1024.0 armorHelmet = 4.0 #Final armor value for chestplate piece. #Range: -1024.0 ~ 1024.0 armorChestplate = 10.0 #Final armor value for leggings piece. #Range: -1024.0 ~ 1024.0 armorLeggings = 7.0 #Final armor value for boots piece. #Range: -1024.0 ~ 1024.0 armorBoots = 3.0 #If true, overrides armor toughness. overrideArmorToughness = true #Final armor toughness value for all pieces. #Range: -1024.0 ~ 1024.0 armorToughness = 5.0 #If true, overrides max mana bonus. overrideMaxMana = true #Max mana bonus per armor piece. #Range: -100000.0 ~ 100000.0 maxMana = 125.0 #If true, overrides generic spell power bonus. overrideSpellPower = true #Generic Spell Power bonus as decimal (0.05 = 5%). #Range: -100.0 ~ 100.0 spellPower = 0.05 overrideFireSpellPower = false #Fire Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 fireSpellPower = 0.0 overrideIceSpellPower = false #Ice Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 iceSpellPower = 0.0 overrideLightningSpellPower = true #Lightning Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 lightningSpellPower = 0.1 overrideEnderSpellPower = false #Ender Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 enderSpellPower = 0.0 overrideBloodSpellPower = false #Blood Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 bloodSpellPower = 0.0 overrideNatureSpellPower = false #Nature Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 natureSpellPower = 0.0 overrideSpiritSpellPower = false #Spirit Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 spiritSpellPower = 0.0 overrideSymmetrySpellPower = false #Symmetry Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 symmetrySpellPower = 0.0 overrideAquaSpellPower = false #Aqua Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 aquaSpellPower = 0.0 overrideHolySpellPower = false #Holy Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 holySpellPower = 0.0 overrideEvocationSpellPower = false #Evocation Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 evocationSpellPower = 0.0 overrideSoundSpellPower = false #Sound Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 soundSpellPower = 0.0 overrideGeoSpellPower = false #Geo Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 geoSpellPower = 0.0 [armorBalance.ironsSpellbooks.pyromancer] #If true, overrides this armor set attributes. If false, keeps original mod defaults. enabled = true #If true, overrides base armor points for each armor piece. overrideArmor = true #Final armor value for helmet piece. #Range: -1024.0 ~ 1024.0 armorHelmet = 4.0 #Final armor value for chestplate piece. #Range: -1024.0 ~ 1024.0 armorChestplate = 10.0 #Final armor value for leggings piece. #Range: -1024.0 ~ 1024.0 armorLeggings = 7.0 #Final armor value for boots piece. #Range: -1024.0 ~ 1024.0 armorBoots = 3.0 #If true, overrides armor toughness. overrideArmorToughness = true #Final armor toughness value for all pieces. #Range: -1024.0 ~ 1024.0 armorToughness = 5.0 #If true, overrides max mana bonus. overrideMaxMana = true #Max mana bonus per armor piece. #Range: -100000.0 ~ 100000.0 maxMana = 125.0 #If true, overrides generic spell power bonus. overrideSpellPower = true #Generic Spell Power bonus as decimal (0.05 = 5%). #Range: -100.0 ~ 100.0 spellPower = 0.05 overrideFireSpellPower = true #Fire Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 fireSpellPower = 0.1 overrideIceSpellPower = false #Ice Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 iceSpellPower = 0.0 overrideLightningSpellPower = false #Lightning Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 lightningSpellPower = 0.0 overrideEnderSpellPower = false #Ender Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 enderSpellPower = 0.0 overrideBloodSpellPower = false #Blood Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 bloodSpellPower = 0.0 overrideNatureSpellPower = false #Nature Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 natureSpellPower = 0.0 overrideSpiritSpellPower = false #Spirit Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 spiritSpellPower = 0.0 overrideSymmetrySpellPower = false #Symmetry Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 symmetrySpellPower = 0.0 overrideAquaSpellPower = false #Aqua Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 aquaSpellPower = 0.0 overrideHolySpellPower = false #Holy Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 holySpellPower = 0.0 overrideEvocationSpellPower = false #Evocation Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 evocationSpellPower = 0.0 overrideSoundSpellPower = false #Sound Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 soundSpellPower = 0.0 overrideGeoSpellPower = false #Geo Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 geoSpellPower = 0.0 [armorBalance.ironsSpellbooks.priest] #If true, overrides this armor set attributes. If false, keeps original mod defaults. enabled = true #If true, overrides base armor points for each armor piece. overrideArmor = true #Final armor value for helmet piece. #Range: -1024.0 ~ 1024.0 armorHelmet = 4.0 #Final armor value for chestplate piece. #Range: -1024.0 ~ 1024.0 armorChestplate = 10.0 #Final armor value for leggings piece. #Range: -1024.0 ~ 1024.0 armorLeggings = 7.0 #Final armor value for boots piece. #Range: -1024.0 ~ 1024.0 armorBoots = 3.0 #If true, overrides armor toughness. overrideArmorToughness = true #Final armor toughness value for all pieces. #Range: -1024.0 ~ 1024.0 armorToughness = 5.0 #If true, overrides max mana bonus. overrideMaxMana = true #Max mana bonus per armor piece. #Range: -100000.0 ~ 100000.0 maxMana = 125.0 #If true, overrides generic spell power bonus. overrideSpellPower = true #Generic Spell Power bonus as decimal (0.05 = 5%). #Range: -100.0 ~ 100.0 spellPower = 0.05 overrideFireSpellPower = false #Fire Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 fireSpellPower = 0.0 overrideIceSpellPower = false #Ice Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 iceSpellPower = 0.0 overrideLightningSpellPower = false #Lightning Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 lightningSpellPower = 0.0 overrideEnderSpellPower = false #Ender Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 enderSpellPower = 0.0 overrideBloodSpellPower = false #Blood Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 bloodSpellPower = 0.0 overrideNatureSpellPower = false #Nature Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 natureSpellPower = 0.0 overrideSpiritSpellPower = false #Spirit Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 spiritSpellPower = 0.0 overrideSymmetrySpellPower = false #Symmetry Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 symmetrySpellPower = 0.0 overrideAquaSpellPower = false #Aqua Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 aquaSpellPower = 0.0 overrideHolySpellPower = true #Holy Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 holySpellPower = 0.1 overrideEvocationSpellPower = false #Evocation Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 evocationSpellPower = 0.0 overrideSoundSpellPower = false #Sound Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 soundSpellPower = 0.0 overrideGeoSpellPower = false #Geo Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 geoSpellPower = 0.0 [armorBalance.ironsSpellbooks.plagued] #If true, overrides this armor set attributes. If false, keeps original mod defaults. enabled = true #If true, overrides base armor points for each armor piece. overrideArmor = true #Final armor value for helmet piece. #Range: -1024.0 ~ 1024.0 armorHelmet = 4.0 #Final armor value for chestplate piece. #Range: -1024.0 ~ 1024.0 armorChestplate = 10.0 #Final armor value for leggings piece. #Range: -1024.0 ~ 1024.0 armorLeggings = 7.0 #Final armor value for boots piece. #Range: -1024.0 ~ 1024.0 armorBoots = 3.0 #If true, overrides armor toughness. overrideArmorToughness = true #Final armor toughness value for all pieces. #Range: -1024.0 ~ 1024.0 armorToughness = 5.0 #If true, overrides max mana bonus. overrideMaxMana = true #Max mana bonus per armor piece. #Range: -100000.0 ~ 100000.0 maxMana = 125.0 #If true, overrides generic spell power bonus. overrideSpellPower = true #Generic Spell Power bonus as decimal (0.05 = 5%). #Range: -100.0 ~ 100.0 spellPower = 0.05 overrideFireSpellPower = false #Fire Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 fireSpellPower = 0.0 overrideIceSpellPower = false #Ice Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 iceSpellPower = 0.0 overrideLightningSpellPower = false #Lightning Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 lightningSpellPower = 0.0 overrideEnderSpellPower = false #Ender Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 enderSpellPower = 0.0 overrideBloodSpellPower = false #Blood Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 bloodSpellPower = 0.0 overrideNatureSpellPower = true #Nature Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 natureSpellPower = 0.1 overrideSpiritSpellPower = false #Spirit Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 spiritSpellPower = 0.0 overrideSymmetrySpellPower = false #Symmetry Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 symmetrySpellPower = 0.0 overrideAquaSpellPower = false #Aqua Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 aquaSpellPower = 0.0 overrideHolySpellPower = false #Holy Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 holySpellPower = 0.0 overrideEvocationSpellPower = false #Evocation Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 evocationSpellPower = 0.0 overrideSoundSpellPower = false #Sound Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 soundSpellPower = 0.0 overrideGeoSpellPower = false #Geo Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 geoSpellPower = 0.0 [armorBalance.ironsSpellbooks.archevoker] #If true, overrides this armor set attributes. If false, keeps original mod defaults. enabled = true #If true, overrides base armor points for each armor piece. overrideArmor = true #Final armor value for helmet piece. #Range: -1024.0 ~ 1024.0 armorHelmet = 4.0 #Final armor value for chestplate piece. #Range: -1024.0 ~ 1024.0 armorChestplate = 10.0 #Final armor value for leggings piece. #Range: -1024.0 ~ 1024.0 armorLeggings = 7.0 #Final armor value for boots piece. #Range: -1024.0 ~ 1024.0 armorBoots = 3.0 #If true, overrides armor toughness. overrideArmorToughness = true #Final armor toughness value for all pieces. #Range: -1024.0 ~ 1024.0 armorToughness = 5.0 #If true, overrides max mana bonus. overrideMaxMana = true #Max mana bonus per armor piece. #Range: -100000.0 ~ 100000.0 maxMana = 125.0 #If true, overrides generic spell power bonus. overrideSpellPower = true #Generic Spell Power bonus as decimal (0.05 = 5%). #Range: -100.0 ~ 100.0 spellPower = 0.05 overrideFireSpellPower = false #Fire Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 fireSpellPower = 0.0 overrideIceSpellPower = false #Ice Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 iceSpellPower = 0.0 overrideLightningSpellPower = false #Lightning Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 lightningSpellPower = 0.0 overrideEnderSpellPower = false #Ender Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 enderSpellPower = 0.0 overrideBloodSpellPower = false #Blood Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 bloodSpellPower = 0.0 overrideNatureSpellPower = false #Nature Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 natureSpellPower = 0.0 overrideSpiritSpellPower = false #Spirit Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 spiritSpellPower = 0.0 overrideSymmetrySpellPower = false #Symmetry Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 symmetrySpellPower = 0.0 overrideAquaSpellPower = false #Aqua Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 aquaSpellPower = 0.0 overrideHolySpellPower = false #Holy Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 holySpellPower = 0.0 overrideEvocationSpellPower = true #Evocation Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 evocationSpellPower = 0.1 overrideSoundSpellPower = false #Sound Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 soundSpellPower = 0.0 overrideGeoSpellPower = false #Geo Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 geoSpellPower = 0.0 [armorBalance.ironsSpellbooks.shadowwalker] #If true, overrides this armor set attributes. If false, keeps original mod defaults. enabled = true #If true, overrides base armor points for each armor piece. overrideArmor = true #Final armor value for helmet piece. #Range: -1024.0 ~ 1024.0 armorHelmet = 4.0 #Final armor value for chestplate piece. #Range: -1024.0 ~ 1024.0 armorChestplate = 10.0 #Final armor value for leggings piece. #Range: -1024.0 ~ 1024.0 armorLeggings = 7.0 #Final armor value for boots piece. #Range: -1024.0 ~ 1024.0 armorBoots = 3.0 #If true, overrides armor toughness. overrideArmorToughness = true #Final armor toughness value for all pieces. #Range: -1024.0 ~ 1024.0 armorToughness = 5.0 #If true, overrides max mana bonus. overrideMaxMana = true #Max mana bonus per armor piece. #Range: -100000.0 ~ 100000.0 maxMana = 125.0 #If true, overrides generic spell power bonus. overrideSpellPower = true #Generic Spell Power bonus as decimal (0.05 = 5%). #Range: -100.0 ~ 100.0 spellPower = 0.05 overrideFireSpellPower = false #Fire Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 fireSpellPower = 0.0 overrideIceSpellPower = false #Ice Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 iceSpellPower = 0.0 overrideLightningSpellPower = false #Lightning Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 lightningSpellPower = 0.0 overrideEnderSpellPower = true #Ender Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 enderSpellPower = 0.1 overrideBloodSpellPower = false #Blood Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 bloodSpellPower = 0.0 overrideNatureSpellPower = false #Nature Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 natureSpellPower = 0.0 overrideSpiritSpellPower = false #Spirit Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 spiritSpellPower = 0.0 overrideSymmetrySpellPower = false #Symmetry Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 symmetrySpellPower = 0.0 overrideAquaSpellPower = false #Aqua Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 aquaSpellPower = 0.0 overrideHolySpellPower = false #Holy Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 holySpellPower = 0.0 overrideEvocationSpellPower = false #Evocation Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 evocationSpellPower = 0.0 overrideSoundSpellPower = false #Sound Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 soundSpellPower = 0.0 overrideGeoSpellPower = false #Geo Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 geoSpellPower = 0.0 [armorBalance.magicFromTheEast] [armorBalance.magicFromTheEast.onmyoji] #If true, overrides this armor set attributes. If false, keeps original mod defaults. enabled = true #If true, overrides base armor points for each armor piece. overrideArmor = true #Final armor value for helmet piece. #Range: -1024.0 ~ 1024.0 armorHelmet = 4.0 #Final armor value for chestplate piece. #Range: -1024.0 ~ 1024.0 armorChestplate = 10.0 #Final armor value for leggings piece. #Range: -1024.0 ~ 1024.0 armorLeggings = 7.0 #Final armor value for boots piece. #Range: -1024.0 ~ 1024.0 armorBoots = 3.0 #If true, overrides armor toughness. overrideArmorToughness = true #Final armor toughness value for all pieces. #Range: -1024.0 ~ 1024.0 armorToughness = 5.0 #If true, overrides max mana bonus. overrideMaxMana = true #Max mana bonus per armor piece. #Range: -100000.0 ~ 100000.0 maxMana = 125.0 #If true, overrides generic spell power bonus. overrideSpellPower = true #Generic Spell Power bonus as decimal (0.05 = 5%). #Range: -100.0 ~ 100.0 spellPower = 0.05 overrideFireSpellPower = false #Fire Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 fireSpellPower = 0.0 overrideIceSpellPower = false #Ice Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 iceSpellPower = 0.0 overrideLightningSpellPower = false #Lightning Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 lightningSpellPower = 0.0 overrideEnderSpellPower = false #Ender Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 enderSpellPower = 0.0 overrideBloodSpellPower = false #Blood Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 bloodSpellPower = 0.0 overrideNatureSpellPower = false #Nature Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 natureSpellPower = 0.0 overrideSpiritSpellPower = true #Spirit Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 spiritSpellPower = 0.1 overrideSymmetrySpellPower = false #Symmetry Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 symmetrySpellPower = 0.0 overrideAquaSpellPower = false #Aqua Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 aquaSpellPower = 0.0 overrideHolySpellPower = false #Holy Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 holySpellPower = 0.0 overrideEvocationSpellPower = false #Evocation Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 evocationSpellPower = 0.0 overrideSoundSpellPower = false #Sound Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 soundSpellPower = 0.0 overrideGeoSpellPower = false #Geo Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 geoSpellPower = 0.0 [armorBalance.magicFromTheEast.taoist] #If true, overrides this armor set attributes. If false, keeps original mod defaults. enabled = true #If true, overrides base armor points for each armor piece. overrideArmor = true #Final armor value for helmet piece. #Range: -1024.0 ~ 1024.0 armorHelmet = 4.0 #Final armor value for chestplate piece. #Range: -1024.0 ~ 1024.0 armorChestplate = 10.0 #Final armor value for leggings piece. #Range: -1024.0 ~ 1024.0 armorLeggings = 7.0 #Final armor value for boots piece. #Range: -1024.0 ~ 1024.0 armorBoots = 3.0 #If true, overrides armor toughness. overrideArmorToughness = true #Final armor toughness value for all pieces. #Range: -1024.0 ~ 1024.0 armorToughness = 5.0 #If true, overrides max mana bonus. overrideMaxMana = true #Max mana bonus per armor piece. #Range: -100000.0 ~ 100000.0 maxMana = 125.0 #If true, overrides generic spell power bonus. overrideSpellPower = true #Generic Spell Power bonus as decimal (0.05 = 5%). #Range: -100.0 ~ 100.0 spellPower = 0.05 overrideFireSpellPower = false #Fire Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 fireSpellPower = 0.0 overrideIceSpellPower = false #Ice Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 iceSpellPower = 0.0 overrideLightningSpellPower = false #Lightning Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 lightningSpellPower = 0.0 overrideEnderSpellPower = false #Ender Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 enderSpellPower = 0.0 overrideBloodSpellPower = false #Blood Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 bloodSpellPower = 0.0 overrideNatureSpellPower = false #Nature Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 natureSpellPower = 0.0 overrideSpiritSpellPower = false #Spirit Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 spiritSpellPower = 0.0 overrideSymmetrySpellPower = true #Symmetry Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 symmetrySpellPower = 0.1 overrideAquaSpellPower = false #Aqua Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 aquaSpellPower = 0.0 overrideHolySpellPower = false #Holy Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 holySpellPower = 0.0 overrideEvocationSpellPower = false #Evocation Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 evocationSpellPower = 0.0 overrideSoundSpellPower = false #Sound Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 soundSpellPower = 0.0 overrideGeoSpellPower = false #Geo Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 geoSpellPower = 0.0 [armorBalance.familiars] [armorBalance.familiars.bard] #If true, overrides this armor set attributes. If false, keeps original mod defaults. enabled = true #If true, overrides base armor points for each armor piece. overrideArmor = true #Final armor value for helmet piece. #Range: -1024.0 ~ 1024.0 armorHelmet = 4.0 #Final armor value for chestplate piece. #Range: -1024.0 ~ 1024.0 armorChestplate = 10.0 #Final armor value for leggings piece. #Range: -1024.0 ~ 1024.0 armorLeggings = 7.0 #Final armor value for boots piece. #Range: -1024.0 ~ 1024.0 armorBoots = 3.0 #If true, overrides armor toughness. overrideArmorToughness = true #Final armor toughness value for all pieces. #Range: -1024.0 ~ 1024.0 armorToughness = 5.0 #If true, overrides max mana bonus. overrideMaxMana = true #Max mana bonus per armor piece. #Range: -100000.0 ~ 100000.0 maxMana = 125.0 #If true, overrides generic spell power bonus. overrideSpellPower = true #Generic Spell Power bonus as decimal (0.05 = 5%). #Range: -100.0 ~ 100.0 spellPower = 0.05 overrideFireSpellPower = false #Fire Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 fireSpellPower = 0.0 overrideIceSpellPower = false #Ice Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 iceSpellPower = 0.0 overrideLightningSpellPower = false #Lightning Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 lightningSpellPower = 0.0 overrideEnderSpellPower = false #Ender Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 enderSpellPower = 0.0 overrideBloodSpellPower = false #Blood Spell Power bonus as decimal (0.20 = 20%). #Range: -100.0 ~ 100.0 bloodSpellPower = 0.0 overrideNatureSpellPower = false #Nature Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 natureSpellPower = 0.0 overrideSpiritSpellPower = false #Spirit Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 spiritSpellPower = 0.0 overrideSymmetrySpellPower = false #Symmetry Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 symmetrySpellPower = 0.0 overrideAquaSpellPower = false #Aqua Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 aquaSpellPower = 0.0 overrideHolySpellPower = false #Holy Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 holySpellPower = 0.0 overrideEvocationSpellPower = false #Evocation Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 evocationSpellPower = 0.0 overrideSoundSpellPower = true #Sound Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 soundSpellPower = 0.1 overrideGeoSpellPower = false #Geo Spell Power bonus as decimal (0.10 = 10%). #Range: -100.0 ~ 100.0 geoSpellPower = 0.0