[client] #Color overrides for the orbital railgun beam and targeting marker. [client.shaderColors] #Hex color (#RRGGBB or #RRGGBBAA) applied to the beam shader tint. beamColor = "#FFFFFF" #Alpha multiplier applied to the beam shader. #Range: 0.0 ~ 1.0 beamAlpha = 1.0 #Hex color (#RRGGBB or #RRGGBBAA) for the targeting marker inner elements. markerInnerColor = "#FFFFFF" #Alpha multiplier for the targeting marker inner elements. #Range: 0.0 ~ 1.0 markerInnerAlpha = 0.95 #Hex color (#RRGGBB or #RRGGBBAA) for the targeting marker outer elements. markerOuterColor = "#FFFFFF" #Alpha multiplier for the targeting marker outer elements. #Range: 0.0 ~ 1.0 markerOuterAlpha = 0.85